Their Combat Command Abilities have cooldowns. You can command them to use their skills and they will automatically perform them based on their current combat status. Each Mercenary has two special Traits – a Combat Ability and a Stealth Ability. BODYGUARDĪssign a Bodyguard and Summon him. All Upgrades that you have previously unlocked, however, will be reset. Once you finish the main story and start a new run (if you wish to, of course), you will begin it with all previously unlocked Torvin Skill Upgrades and Serka’s main skills. The Main Skills in this category are persisting through defeats and new campaigns. The upgrades to the main abilities can be purchased with Skill Points. There are four main abilities here, given to you as you play and progress through the main story missions. Fatal Counter – Well-timed Counters instantly kill enemy grunts.Blazing Shield – Holding LMB longer ignites your shield.Mighty Shield – Shield Charge generates more Might.This ability is more of a knocker than a damager in its original form. Each additional target consumes Focus and the currently selected ammo.Ĭharge forward, knocking and damaging enemies. Target additional enemies during a Stealth Kill or Execution. Chain Kills – Use your crossbow to chain together multiple Stealth Kills or Executions.Wormrot Oils – Gain the ability to use Poison Bolts and Poison Bombs. ![]()
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